D&D 5E: The Road Not Taken

To Skullport (The City of Skullport)

Everything looks as if it is in a state of deterioration, is falling down or being repaired. Most of the structures are made of scavenged materials. Houses are constructed of wrecks of seagoing vessels, ship windows and hulls can be spotted throughout the streets with ship skeletons being overturned to provide roofing. Masts provide support to the overhanging buildings that look to topple over at any time. Ship rigging connects the assorted twisting catwalks that surround the buildings overhead.

Space is a premium so thing are built upward. Rope bridges and catwalks provide access to buildings carved into stalactites and columns of stone. Moisture rots most rope and wooden planks so travel can be precarious.

Lack of light creates issues with judging time. Yellowed lanterns, glowing pools of fungus and lichen emit a greenish glow, torches, braziers of coal and bioluminescent fish provide just enough light to navigate the streets. Pans of large glowworms aluminate various market streets.

The party notices mineralized birds of prey perched atop support beams throughout the city. It’s unclear if these are merely eroding statutes or once living creatures now encapsulated within an armor of sediment. Regardless they seem oddly disturbing and out of place.

A massive waterclock overlooks the lower trade lanes. It charts the day, months and ten-day along with high sun, midnight, dawn and dusk.

Air enters from the gates of the River Sargauth. A one way portal to the Elemental Plane of Air can also be found in Skullport. Fresh water is gathered from deep wells and from drippings of the cave walls. Food is traded with the surface world. Rothe meat is common. Waste flows to the under halls where much is fed upon by the overly grown creatures that dwell there.

Dozens of humanoid statues can be seen around the various parts of the city. After giving some a closer look, it is apparent that they all have a common characteristic. When viewed head on, the statues seem to be as any other statue or monument. They are of knights, sorcerers or humanoid creatures of note from Skullport’s past. Typical of such structures they have a plaque of some sort briefly identifying to whom the statue resembles or pays homage. But viewing the statue from behind, which can be tricky to do because most are mounted tightly in a corner of the streets, there can be seen another shape carved into the statue. The figures are always of some foreboding image; demons, vicious animals, rotting, torture and the like.

The party also notices that all of the stonework gargoyles atop the city buildings have been blindfolded.


Dizzy_Lion Dizzy_Lion

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